Difficulty:
Requirement: Wonder Majin Main Class
Weapon: Drums
Plasma Majin Sub-Class: High Damage, AoE Skills, Crowd Control
The Plasma Majin is a powerful offensive class that does well in parties with its ability to combat crowd control, with “Electrical Discharge“ and “Curse Reflection“ making it an effective class for competitive content such as Tenkaichi Budokai and Team Ranked Battles.
Almost if not all, of the Plasma Majin’s Abilities can hit multiple targets making it an effective class even in Instanced Content where there are large amounts of targets. The Plasma Majin’s Weapons are the Drums.
Strength
0
Constitution
6
Focus
7
Dextery
1
Soul
10
Energy
9
Main Class
- Sub Class Skills
Plasma Majin
Class Skills

Burning Rhythm
Play powerful notes on your drum and shoot out energy on your enemies.
Play powerful notes on your drum and shoot out energy on your enemies.

Rhythmic Trance
Create sonic explosions that damage enemies in a small area.
Create sonic explosions that damage enemies in a small area.

Super Rhythmic Trance
Enhanced version of Rhythmic Trance skill. This version creates a bigger sonic boom in a wider area and deals huge damage to enemies facing the opposite direction.
Enhanced version of Rhythmic Trance skill. This version creates a bigger sonic boom in a wider area and deals huge damage to enemies facing the opposite direction.

Anger Explosion
Accumulate all of your anger and release it in one huge attack.
Accumulate all of your anger and release it in one huge attack.

Black Hole Beat
With your drums create a black hole that shoots out dark energy to enemies in an area.
With your drums create a black hole that shoots out dark energy to enemies in an area.

Homing Storm
Enhanced version of Continuous Homing-shot skill. This version hits the enemy with more energy and can be lethal if shot from behind the enemy.
Enhanced version of Continuous Homing-shot skill. This version hits the enemy with more energy and can be lethal if shot from behind the enemy.

Critical Energy Damage
Create a beat that increases your critical damage.
Create a beat that increases your critical damage.

Cooldown Reduction
Your skills will be ready before any other, giving you huge advantage in fights.
Your skills will be ready before any other, giving you huge advantage in fights.

Harmonious Drumbeat
Create a beat that increases your ally's reflexes and improves their abilities' speed.
Create a beat that increases your ally's reflexes and improves their abilities' speed.

Slowing Drumbeat
With your drums, slow down the pace of battle for your enemies, increasing their cast time and slowing their attack speed.
With your drums, slow down the pace of battle for your enemies, increasing their cast time and slowing their attack speed.

Confusing Drumbeat
Play a confusing beat that makes your enemies lose focus in battle and attack anything in sight.
Play a confusing beat that makes your enemies lose focus in battle and attack anything in sight.

Agility Up
Control your mind and increase your reflexes.
Control your mind and increase your reflexes.

Electrical Discharge
Send an electrical discharge that protects all your allies from curses. Ends after getting hit.
Send an electrical discharge that protects all your allies from curses. Ends after getting hit.

Curse Reflection
Reflect a curse by damaging your enemy's health.
Reflect a curse by damaging your enemy's health.

Merry Making
Create a beat that confuses your enemy preventing them from charging energy, and increasing their cooldown time.
Create a beat that confuses your enemy preventing them from charging energy, and increasing their cooldown time.

Burning Rage
Rage by increasing your energy damage and increasing your resistance to fire damage.
Rage by increasing your energy damage and increasing your resistance to fire damage.

Musical Mastery
Happiness is the most characteristic of a Majin, but a Plasma is also particularly obsessed to enjoy the nature. They are like monastic monk, using lightning and other natural phenomena in battle.
Happiness is the most characteristic of a Majin, but a Plasma is also particularly obsessed to enjoy the nature. They are like monastic monk, using lightning and other natural phenomena in battle.
HTB Skill

Shocking Smooth Beat!!
Use your Magical Drums for a powerful HTB attack.
Use your Magical Drums for a powerful HTB attack.